![]() ![]() I know this is true of every game to a certain extent, but with Jet Set Radio Future, I feel it so much more strongly. This game's stages, its stages are like little models. This is the feeling I get from Jet Set Radio Future, the thing that I love the most about it - and it emerges most powerfully when I stop moving. Is Monument Valley a great game, or is it simply lovely to spend time with its model temples and towers, twisting them, spinning them, trying to understand their shapes? ![]() It doesn't really matter what the game is, I think, when the stuff is this nice to look at and mess around with. All these beautiful 3D objects, all the details crafted and put there for you to appreciate, and touch, and spin. ![]() The Get Out Kids on Apple Arcade has a touch of it. Captain Toad is one of these kinds of games. You have a three-dimensional model on the screen, right, and at least half the fun of the game comes from manipulating this thing, this piece of digital sculpture, turning it around with a swipe or what have you, zooming in, finding all its hidden aspects. I would call them model games, or diorama games. There is this new class of games I am beginning to spot, often on iOS because of the touchscreen. Sometimes I get a sense of what I love about Jet Set Radio Future the most in other games. Everything about this game shouts MOVE! So what happens when you don't? And its surroundings are a speedy fleeting wash of imagery and sharp angles, building fascias and advertisement hoardings, lights and passing faces. Its levels are corkscrews and loops, demanding constant forward movement, in the awareness that going forward will eventually bring you back to where you started. You are meant to look and feel a bit like a hood ornament, slicing into the wind.Īnd the world responds to this. You are meant to move forward, arms arcing out in both directions, body bent and head jutted like a prow. Standing still in this game is pretty difficult. Your feet literally have wheels stuck to them. If I had to describe Jet Set Radio Future to a bunch of visiting aliens, I would say it's a game about movement. I love all of that stuff too, but it's not what I love most about the game - not even Gum, I am so sorry Gum. It has incredible characters and a beautiful, elbowy, constantly surprising soundtrack. But it's not what I love most about the game. ![]() I love all that stuff - it is dreamy and inspiring and it makes me feel elegant and in control and screw-the-man and all of that jazz. Jet Set Radio Future is a game about skating and spraypainting and doing tricks. But the thing I love about it is so hard to grasp hold of. I love it, almost beyond all other games. The story was a bit messed up and confusing, the characters were weird, the whole thing was messed up but I think thats what made it unique and different to most other games.Almost two decades of playing a game, off and on, should leave you with a pretty good idea of what you love about it. I think they should of given it a chance because when I first played it I thought it was great, and I still do. I don't think anybody cared about it much then because it came in the same bundle as Halo and everybody loved that at the time. When it came out in back in 2002 it sold poorly, it ended up on a bonus disc in an xbox bundle. I think the gameplay is awesome, the characters are a bit ridiculous but that I think just makes the game more interesting. Even though its a few years old I still love the look of the graphics. Jet Set Radio Future was probably one of my favorite games ever. ![]()
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